A JavaScript drop-in module to polyfill consistent and automatic HiDPI Canvas support.
View the Project on GitHub jondavidjohn/hidpi-canvas-polyfill
TweetThis is a drop-in polyfill to scale canvas appropriately to maintain sharpness in browsers that currently do not provide the appropriately scaled backing store to do this automatically.
As of this writing Safari is the only browser that accounts for this.
The goal of this drop-in is to make this behavior consistent accross all browsers, without having to modify any of your canvas code.
Clearly the difference will only be seen on a Retina / HiDPI display
Currently this plugin handles most general cross browser drawing functions, but feel free to send Pull Requests as you find functions you need supported.
If the function simply needs all or some of it's arguments multiplied by the ratio,
it should simply require you to add it to the ratioArgs
object, following the proper
pattern.
It currently leaves images alone, so to retinize images on your canvas, simply duplicate the getPixelRatio function in your code and divide your image dimensions by the provided ratio.
var getPixelRatio = function(context) {
var backingStore = context.backingStorePixelRatio ||
context.webkitBackingStorePixelRatio ||
context.mozBackingStorePixelRatio ||
context.msBackingStorePixelRatio ||
context.oBackingStorePixelRatio ||
context.backingStorePixelRatio || 1;
return (window.devicePixelRatio || 1) / backingStore;
};
To use this module, simply include it before any of your canvas code
...
<script src=".../dist/hidpi-canvas.min.js"></script>
<script src=".../your-canvas-stuff.js"></script>
...
This module is also installable via bower
bower install hidpi-canvas
See CONTRIBUTING.md